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Black Myth: Wukong is increasing China’s appetite for AAA games, but next one could take years
- Long wary of China’s capricious regulations on video games, investors and developers now see an upside to spending years on a single title
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The popularity of Black Myth: Wukong has Chinese investors and video game developers looking at ways to replicate its success, but industry insiders say that might be a decade away.
The blockbuster game, developed by Tencent Holdings-backed start-up Game Science, became an overnight sensation in China after its release on Tuesday and has been well received in global markets.
Sales of Black Myth topped 8.4 million copies within three days, sending total revenue from the title on video gaming platform Steam to more than US$400 million, according to data from market research company VG Insights.
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